REAPRIEVE
Character Design, Illustration & 3D Art
An existential puzzle-adventure game following Milo, a corporate reaper whose fascination with humans leads him to uncover the depths of life and death.
SOUL SWORD
Character Design & Illustration
A platformer game where you navigate Ancient China as Qiu Ye, the guardian of late Princess Ruo Lian. Collect souls and overcome grief as you attempt to revive Ruo Lian with a sacred blade.
OH, WORM?
Concept & Design
A series of three microgames that feature a worm who tries its hardest to eat all of your prized apples.
TRIBUTE
Concept, Design & Animation
A short animation paying homage to Sky: Children of the Light.
Helen Nguyen
she/her
Hello! I'm Helen, also known as Seonhiyy.I'm a game designer based in Naarm who specialises in character and concept art. Intricate stories about identity, heart and magic with an emphasis on queer casts are what I'm all about!Let's make something together :D
Contact me at: [email protected]
REAPRIEVE
Character Design, Illustration & 3D Art
An existential puzzle-adventure game following Milo, a corporate reaper whose fascination with humans leads him to uncover the depths of life and death.
ENGINE
UnityDURATION
OngoingTEAM
6
CHARACTER DESIGN
Model and shaders by Aw Myat Khin (Riley)
Models and shaders by Aw Myat Khin (Riley)
ILLUSTRATION
ASSET TEXTURES
Models by Chantelle Dean and Aw Myat Khin (Riley)
POST MORTEM
REAPRIEVE was a challenging project, created within a very strict timeline and with a team of uni students who all had external commitments. However, I'm very proud with what we were able to achieve within the timeframe given to us.The current version of REAPRIEVE has a strong visual style with incredible writing and music. Working with the REAPRIEVE team has been a great experience and I've learnt so much more about all the nuances and decision making behind game development.In future work on REAPRIEVE, I hope to refine the visual style even further and continue to iterate on character designs and asset textures.
SOUL SWORD
Character Design & Illustration
A platformer game where you navigate Ancient China as Qiu Ye, the guardian of late Princess Ruo Lian. Collect souls and overcome grief as you attempt to revive Ruo Lian with a sacred blade.
ENGINE
UnityDURATION
3 months, 2022TEAM
5
CHARACTER DESIGN
Ruo Lian
As heir to the throne and keeper of a mythical sword, Ruo Lian is sought after by many across the various sects and nations. Although she appears demure and soft to appease her country’s patriarchal systems, Ruo Lian is truly strong-willed and resolute. She is well-versed in the art of war and oversees her nation as a military tactician.
CHARACTER DESIGN
Qiu Ye
Qiu Ye grew up as the Guardian of the Bamboo Village before being recruited to serve the palace and protect the princess. Alongside an overflowing ego, Qiu Ye is ruthless and pragmatic - never wavering from her decisions and morals. She is skilled in martial arts and swordsmanship, far surpassing her peers. Above all, she is devoted to the princess.
ANIMATION
ILLUSTRATION
POST MORTEM
Soul Sword was my first experience working collaboratively on a game. Despite the short timeframe and many challenges, I am satisfied with what I was able to achieve in terms of character concepts and designing.
OH, WORM?
Concept & Design
A series of three microgames that feature a worm who tries its hardest to eat all of your prized apples.
ENGINE
GameMakerDURATION
3 weeks, 2021TEAM
Solo
TRIBUTE
Concept, Design & Animation
A short animation paying homage to Sky: Children of the Light.
PROGRAM
Adobe After EffectsDURATION
3 weeks, 2021TEAM
Solo