REAPRIEVE

Character Design, Illustration & 3D Art

An existential puzzle-adventure game following Milo, a corporate reaper whose fascination with humans leads him to uncover the depths of life and death.

SOUL SWORD

Character Design & Illustration

A platformer game where you navigate Ancient China as Qiu Ye, the guardian of late Princess Ruo Lian. Collect souls and overcome grief as you attempt to revive Ruo Lian with a sacred blade.

OH, WORM?

Concept & Design

A series of three microgames that feature a worm who tries its hardest to eat all of your prized apples.

TRIBUTE

Concept, Design & Animation

A short animation paying homage to Sky: Children of the Light.

Helen Nguyen

she/her

Hello! I'm Helen, also known as Seonhiyy.I'm a game designer based in Naarm who specialises in character and concept art. Intricate stories about identity, heart and magic with an emphasis on queer casts are what I'm all about!Let's make something together :D
Contact me at: [email protected]

REAPRIEVE

Character Design, Illustration & 3D Art

An existential puzzle-adventure game following Milo, a corporate reaper whose fascination with humans leads him to uncover the depths of life and death.

ENGINE
Unity
DURATION
Ongoing
TEAM
6

CHARACTER DESIGN

Milo

Milo is the eccentric protagonist of REAPRIEVE: a grim reaper with a penchant for people watching.When brainstorming our characters and the uniform that would represent Reaprieve, we carefully considered imagery related to animals, colour and symbols. I designed Milo primarily based on the red-bellied black snake, with a palette of red, black and gold to fit with the game's themes of life and death.

Model and shaders by Aw Myat Khin (Riley)

CHARACTER DESIGN

Supporting Cast

REAPRIEVE's supporting cast comprises of:
- Juno, the quick-witted and young employee of every week;
- Idris, the hard-working albeit flirty superior;
- And Maeve, their benevolent boss.
Each character was designed with the company in mind; similar aesthetics, shapes and colours in their clothing showing their relation to one another.

Models and shaders by Aw Myat Khin (Riley)

ILLUSTRATION

ASSET TEXTURES

Models by Chantelle Dean and Aw Myat Khin (Riley)

POST MORTEM

REAPRIEVE was a challenging project, created within a very strict timeline and with a team of uni students who all had external commitments. However, I'm very proud with what we were able to achieve within the timeframe given to us.The current version of REAPRIEVE has a strong visual style with incredible writing and music. Working with the REAPRIEVE team has been a great experience and I've learnt so much more about all the nuances and decision making behind game development.In future work on REAPRIEVE, I hope to refine the visual style even further and continue to iterate on character designs and asset textures.

SOUL SWORD

Character Design & Illustration

A platformer game where you navigate Ancient China as Qiu Ye, the guardian of late Princess Ruo Lian. Collect souls and overcome grief as you attempt to revive Ruo Lian with a sacred blade.

ENGINE
Unity
DURATION
3 months, 2022
TEAM
5

CHARACTER DESIGN

Ruo Lian

As heir to the throne and keeper of a mythical sword, Ruo Lian is sought after by many across the various sects and nations. Although she appears demure and soft to appease her country’s patriarchal systems, Ruo Lian is truly strong-willed and resolute. She is well-versed in the art of war and oversees her nation as a military tactician.

CHARACTER DESIGN

Qiu Ye

Qiu Ye grew up as the Guardian of the Bamboo Village before being recruited to serve the palace and protect the princess. Alongside an overflowing ego, Qiu Ye is ruthless and pragmatic - never wavering from her decisions and morals. She is skilled in martial arts and swordsmanship, far surpassing her peers. Above all, she is devoted to the princess.

ANIMATION

ILLUSTRATION

POST MORTEM

Soul Sword was my first experience working collaboratively on a game. Despite the short timeframe and many challenges, I am satisfied with what I was able to achieve in terms of character concepts and designing.

OH, WORM?

Concept & Design

A series of three microgames that feature a worm who tries its hardest to eat all of your prized apples.

ENGINE
GameMaker
DURATION
3 weeks, 2021
TEAM
Solo

TRIBUTE

Concept, Design & Animation

A short animation paying homage to Sky: Children of the Light.

PROGRAM
Adobe After Effects
DURATION
3 weeks, 2021
TEAM
Solo